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Bug//Debug Breakdown: Textures

For my graduating project at NAD, School of Digital Arts, Animation and Design - UQAC, I learned how to use Substance Painter over the course of one month, while continuing to fulfill my coordination and layout tasks.
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I textured 24 assets and well as one of the two characters. I painted a custom subsurface map for said character and shaded all assets in Maya.
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(We shortened her hair when modelling so the animators would not have to counter-animate it)